All work
02Product Design & Mobile App

Pawtracking

A mobile product concept for pet owners — walks, routines and health notes in one calm, daily interface.

Role

Product Design, UX/UI

Scope

Mobile app concept, user flows, UI, prototype

Tools

Figma

A product concept built around the small daily moments of caring for a pet, designed to stay fast and calm as information accumulates.

  1. 01

    Context

    A small set of daily actions

    Pet care apps tend to pile features on top of each other. The brief started from the opposite direction: a small set of daily actions, designed properly, that could grow later.

  2. 02

    The brief

    Warm, personal, and fast to use

    Design a product that feels warm and personal while remaining fast to use — often one-handed, outdoors, in a hurry.

    • Keep the core daily actions within a couple of taps.
    • Make progress and history readable at a glance.
    • Create an interface that stays calm as data accumulates.
    • Define a visual system that scales to future features.
  3. 03

    Exploration

    Mapping a day in the life of an owner

    I mapped the day in the life of an owner: the quick check before a walk, the log afterwards, and the occasional deeper look at history. Each moment became a flow, then a screen.

    Primary actions were kept on one level, with detail pushed to secondary screens so the app never feels heavy.

  4. 04

    Structure

    Four places, everything else nested

    Four top-level areas, with everything else nested:

    • Today — the daily actions and what needs attention
    • Activity — walks, routines and history
    • Health — notes, records and reminders
    • Profile — the pet and the account
  5. 05

    Wireframes

    Rough on purpose

    Wireframes were kept deliberately rough to test structure and tap targets before visual design — particularly the balance between logging quickly and reading detail.

  6. 06

    Visual development

    Soft surfaces, simple timelines

    The interface uses soft surfaces, generous spacing and large touch targets, with a restrained blue accent for state and action. Data is shown as simple timelines rather than dense charts.

  7. 07

    Design system

    A compact system built to extend

    A compact system of type scale, colour, spacing, cards and iconography, built to extend as the product grows.

    • Figma
  8. 08

    Prototyping

    Three flows, end to end

    An interactive Figma prototype covered the main flows: log a walk, review the week, add a health note.

  9. 09

    Outcome

    A complete app concept, ready to build

    A complete app design concept: flows, screens, components and an interactive prototype ready to be taken into build.